RPG MAKER MZ • SYSTEMS • TOOLS • GAME DEVELOPMENT

Build beyond
the default.

ASH-FUSE Studios creates flexible RPG Maker MZ systems, visual developer tools, and the original JRPG ASHENLIGHT.

FLAGSHIPASH Battle System
ENGINERPG Maker MZ
STATUSActive Development

POWERFUL ENOUGH TO GROW WITH YOUR GAME.

DOCUMENTED ENOUGH TO ACTUALLY USE.

FLEXIBLE ENOUGH TO MAKE IT YOURS.

ASH SYSTEMS

Systems built for control.

Reusable RPG Maker MZ technology built around customization, clear authoring, and long-term expandability.

FLAGSHIPIN DEVELOPMENT

ASH Battle System

A continuous positional battle framework with movement, action sequences, area targeting, battlefield collision, pathfinding, presentation controls, and an architecture designed for future addons.

Action SequencesPositional CombatPathfindingCollisionTarget AreasPresets
A
E
LIVE SYSTEM PREVIEWVisual media coming later
SEQ
PLANNED VISUAL TOOL

Battle Sequence Maker

Build, preview, test, and export action sequences through a visual workflow instead of relying entirely on raw notetags.

HUD
IN DEVELOPMENT

HUD Maker

Create customizable HUD layouts visually and build reusable presets for different projects and interfaces.

PRE
FOUNDATION SYSTEM

Preset Ecosystem

Portable presets are being designed as a shared foundation across major ASH tools and systems.

ORIGINAL JRPG

ASHENLIGHT

A fantasy world built on memories it no longer understands.

ASHENLIGHT is a story-driven JRPG about memory, loss, forgotten history, and the buried systems beneath a seemingly familiar fantasy world. What begins as a personal journey gradually reveals something much larger.

ArenRogue / Scout
LyraDancer • Water / Ice
DainArcher / Tamer
SeleneMage / Scholar • Light / Shadow

DEVELOPMENT ROADMAP

What comes next.

The current major development path after the Battle System reaches 1.0.

01
CURRENTASH Battle System 1.0

Finish • verify • document • stabilize

02
NEXTMinimap Addon

Flexible in-game mapping

03
PLANNEDWorld Map Addon

Expanded navigation

04
PLANNED3D Particle Generator

2.5D effects with depth

05
PLANNEDBattleback Generator

Map-to-battleback workflow

06
THENMore ASH Plugins

Smaller systems & tools

ABOUT ASH-FUSE STUDIOS

Built because the tools I wanted didn't exist.

I'm an independent developer who's been part of the RPG Maker community for a long time. I built ASH-FUSE Studios from the ashes of old projects, scripts, and plugins I worked on over the years.

Now that I'm older and have a lot more free time, I'm finally building the systems I always wanted the tools that can make RPG Maker behave the way I imagined it could.

For years, I'd get frustrated by how restrictive certain scripts and plugins could be. Back in VX Ace, I'd edit scripts to make them do what I wanted. Later, with MV, I found myself doing the same thing with plugins changing and expanding them until eventually I was practically making my own.

ASH-FUSE Studios grew out of those ideas: create flexible systems that give developers the pieces they need without deciding what their game has to be.

The tools shouldn't define your game.
They should give you the freedom to define it.
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CURRENT DOCUMENTATION

Authoring reference included.

The current ASH Action Sequence / Authoring Reference is available directly on this site.

Open Documentation